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Game Design

18 articles

Use the Pause Menu to Test Your AI Game Prototype
Game Design·6 min read

Use the Pause Menu to Test Your AI Game Prototype

Before you add more levels to an AI game prototype, open the pause menu. It will tell you whether the player knows the goal, the inputs, and the reason to restart.

July 13, 2026
Set a Rule Budget Before Your AI Game Adds Systems
Game Design·6 min read

Set a Rule Budget Before Your AI Game Adds Systems

AI game tools can add systems quickly. The better move is to set a small rule budget so the prototype stays readable, testable, and worth expanding.

July 6, 2026
Your AI Game Needs an Ugly First Playable
Game Design·6 min read

Your AI Game Needs an Ugly First Playable

AI game tools make early prototypes look more finished than they are. An ugly first playable tells you whether the game works before the screenshot starts lying.

June 29, 2026
Your AI Game Needs a Pressure Clock, Not More Quests
Game Design·6 min read

Your AI Game Needs a Pressure Clock, Not More Quests

AI game builders can give you quests fast. The harder part is making those quests feel urgent. A small pressure clock can turn errands into decisions.

June 29, 2026
Your AI NPCs Need a Daily Routine, Not More Dialogue
Game Design·6 min read

Your AI NPCs Need a Daily Routine, Not More Dialogue

Most AI-generated NPCs talk too much and do too little. A simple daily routine can make them feel more alive than another page of dialogue options.

June 24, 2026
Your AI Game Needs a Save System Before It Needs More Content
Game Design·6 min read

Your AI Game Needs a Save System Before It Needs More Content

A lot of AI-generated games feel fine for ten minutes, then fall apart when you close the tab. Save state is not a technical chore. It is the contract between sessions.

June 24, 2026
Your AI Game Probably Has No Telegraphs
Game Design·6 min read

Your AI Game Probably Has No Telegraphs

A lot of AI-generated combat systems know how to hit the player. Much fewer know how to warn the player in a way that feels readable, tense, and fair.

June 1, 2026
Your AI Game Probably Has No Recovery Loop
Game Design·6 min read

Your AI Game Probably Has No Recovery Loop

A lot of AI-generated games know how to knock players down. Much fewer know how to let them claw their way back. That missing recovery loop is often why failure feels cheap instead of tense.

May 25, 2026
Your AI Game Economy Probably Has No Sink
Game Design·6 min read

Your AI Game Economy Probably Has No Sink

A lot of AI-generated games hand out currency like candy, then wonder why the whole loop goes soft. The issue is usually not the shop. It is that the economy has nowhere meaningful to drain.

May 18, 2026
Your AI Prototype Probably Only Has One Verb
Game Design·6 min read

Your AI Prototype Probably Only Has One Verb

A lot of AI-generated games feel playable for thirty seconds, then strangely empty. Usually the problem is not polish. The problem is that the whole game is built around one verb.

May 11, 2026
Your AI Level Probably Has No Landmarks
Game Design·6 min read

Your AI Level Probably Has No Landmarks

A playable level is not the same thing as a memorable place. AI tools are getting better at layout, but most of them still forget the thing players actually use to navigate: landmarks.

May 5, 2026
Your AI Game's Boss Is Probably a Bullet Sponge
Game Design·6 min read

Your AI Game's Boss Is Probably a Bullet Sponge

AI builders can spit out a boss in thirty seconds. The boss has a name, a sprite, an attack, and a health bar. Then you fight it for two minutes and realize it's just a bigger enemy.

April 27, 2026
AI Game Builders Are Bad at Progression Curves
Game Design·7 min read

AI Game Builders Are Bad at Progression Curves

Most AI-generated games don't fail because the prompt was weak. They fail because the reward curve, difficulty curve, and unlock timing all arrive at the same bland speed.

April 20, 2026
Your Game Works. Why Doesn't It Feel Good?
Game Design·9 min read

Your Game Works. Why Doesn't It Feel Good?

You built a game with AI tools. It runs, the mechanics work, and yet something feels off. The problem isn't the logic. It's the layer underneath: game feel. Here's what that actually means and how to add it.

March 9, 2026
Why Most Indie Games Fail at Retention (And the One Mechanic That Fixes It)
Game Design·9 min read

Why Most Indie Games Fail at Retention (And the One Mechanic That Fixes It)

You launched your game. People played it once. Then they never came back. Sound familiar? Here's what's actually going wrong and the single mechanic that changes everything.

February 7, 2026
How to Design a Game That Teaches Itself: The Art of Invisible Tutorials
Game Design·8 min read

How to Design a Game That Teaches Itself: The Art of Invisible Tutorials

The best games never explain themselves. They teach you through play, environment, and clever design. Here's how to build a game that players understand without a single tutorial screen.

February 24, 2026
What AI Game Builders Still Can't Do (And Why That's Actually the Interesting Part)
Game Design·8 min read

What AI Game Builders Still Can't Do (And Why That's Actually the Interesting Part)

I've been building with AI game tools for months. They're good. But I've started noticing the ceiling. Here's an honest map of what these tools genuinely can't do, and why the gaps are actually the most interesting part.

March 23, 2026
Your AI Game Probably Has No Counterplay
Game Design·6 min read

Your AI Game Probably Has No Counterplay

A lot of AI-generated combat systems create pressure without counterplay. The player can survive, maybe, but they do not get the satisfying feeling of answering the game with the right move.

June 8, 2026